
COMMISSION GUIDELINES
Here is where you'll find the guidelines for character detail levels and commission sizes.
Commission Timeline
Refund (100%)
Refund (50%)
Refund (0%)
♦ Order Received
Invoice
emailed
♦ Payment
Received
♦ Sketch
♦ Delivery!
♦ Lineart
+
♦ Base Colour
WIP
Confirmed
♦ Shading
WIP
Confirmed
** Note : WIPs are only given to those who requests for them.
Commission Size

♦ Bust
♦ Half-Body
♦ Full-Body
Design Complexity
Depending on how detailed your characters are, they will be categorized into 3 groups - Low , Medium and High
​
More examples can be found below
LOW

♦ No complicated patterns
♦ Similar colours in palette
♦ Short/Simple hairstyle
(straight long hair will be considered low)
MEDIUM

♦ Different coloured patterns in outfit
♦ Quite a few components in outfit : Bows, Layered skirt, Ribbons, Rose Necklace
​
-- Designs that are instantly Medium --
♦ Frills || Numerous Frills (1-2 places)
♦ Headgears that aren't clips, 1-2 simple ribbons, simple headband.
♦ Outfits with more than 6 colours
♦ Most Genshin Impact Characters
HIGH

♦ Multiple different colored patterns in outfit, as well as semi-complicated pattern on sleeve.
♦ A lot of components in outfit : Shoulder Fur, Cape, Obi, Multicoloured headgear
♦ Several small details.
​
-- Designs that are instantly High --
♦ Waist length hair ( curls, drill curls )
♦ Frills || Numerous Frills
♦ Extravagant headgear
♦ Minnoux | FFXIV designs
♦ Genshin Impact Characters :
Arataki Itto, Kazuha, Raiden Shogun, Albedo, Eula, Yanfei , Venti
LOW Complexity
Examples
Artworks are from varying dates, ranging from months to several years.
These are to be used only as a design complexity reference and not a coloring/drawing reference.





MEDIUM Complexity
Examples
Artworks are from varying dates, ranging from months to several years.
These are to be used only as a design complexity reference and not a coloring/drawing reference.





HIGH Complexity
Examples
Artworks are from varying dates, ranging from months to several years.
These are to be used only as a design complexity reference and not a coloring/drawing reference.


